Doing away with editions is a noble idea, but it's hard to see it working that way.
Being a GM makes us feel like we're the shepherds of the story, but sometimes it's better to share that responsibility.
Back where it all started, the Valkyrie team struggles to save the galaxy while enduring a terrible loss.
The Valkyrie team is facing a dangerous foe, one whose plans may be a greater threat to the galaxy than even the Empire.
After two years of fighting in the rebellion, the Valkyrie finds itself caught up in an ancient mystery.
The Valkyrie's crew is captured by the Empire. But even if they escape, their lives will be changed by destiny.
The adventure of the Valkyrie's crew continues, as they accept an offer of work from a crime lord.
A long time ago in a galaxy far, far away, a ship known as the Valkyrie takes flight.
GM credos are a thing, and I've got one. Let me share mine with you so you'll know what they look like.